The Ian Report #504 – RAID 2!
Jul 2010 23

So the second RAID system installed was also faulty, so we still don’t have our edit system back… The good news is that we’ve had plenty of time to set up a plan for when it’s finally back online.

We’re gonna be starting a new meeting every Monday, where we listen to the work submitted by the sound team against picture, and talk about it. I think it’s a good idea. Some of the hardest parts about having a large group of sound designers we’re mostly interacting with via email are 1.) keeping them involved in the process, so there’s a back and forth of ideas and 2.) a sense of immediacy. When there are no deadlines, or even key dates, it’s easy to let day after day slide by, whereas with a set point every week to aim towards, that keeps momentum going. I need stuff like that myself; certain checkpoints to keep me on task, or at least to increase a job’s priority level in my head.

I got the shot from Nate Taylor rendered out (although he’s yet to see it). It’s a shot of the exosuit floating down from the sky, then dropping to the ground, and it has a really tangible sense of weight to it. Thus far most of the awesomely animated shots are clustered towards the end, and I think it’ll be nice to have some there towards the beginning, too. There’s alway a risk that it’ll add a sense of incompatibility to the beginning, since the animation in particular is better than the other stuff around it, but the shot also takes enough time with itself that I think it’ll just serve to raise the quality of the beginning. That is, it’s so deliberate that it’s not exactly trying to blend in with the other shots around it, if that makes sense.

And really, people aren’t distracted by good animation (except animators, I s’pose)- they’re distracted by bad.

Ian Hubert
Writer Director

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