When I was younger I thought all cities were the same size. All down-towns just a mile or two across, surrounded by endless suburbs. But man! After growing older and seeing a few more cities I realized: Seattle is tiny! It’s hard to go somewhere in Seattle and not bump into a place we filmed…
Read More [..]Whew! You don’t composite almost a thousand shots for a film without learning a few tricks! I learned a lot of time-saving techniques over the course of the past few years, and wanted to show you guys one of the cooler (though not as universally practical) ones; how to make some clouds and environments look 3d!
Read More [..]After years of people asking when the trailer was gonna be released, we slipped it out kinda quietly as part of the fundraising campaign—but there’s a lot of cool stuff going on in there.
Soren Laulainen is a good friend and has been one of the most helpful minds in regards to post for Project London. We did our second re-shoot and completely reworked the beginning because of him, and the film is massively more solid for it. He has the amazing ability to see a story, take it apart in his mind, and put it back together in a more powerful way—which made him amazing at editing the trailer. I don’t know if we asked him to make it, or if he offered, but the end result is pretty darn cool. Even moreso if you’ve seen the film, and know how much he’s recontextualizing the lines and shots to emphasize points.
Read More [..]You can go, right now, and download a ton of the best 3D models we made for Project London. You can mess around with them, and use them for stuff! Like, basically any stuff, if you give us attribution. We’ve just got a straightforward creative commons license on it.
These are some sweet models, worked on and made by some of the best Blender Artists I know. Paul Spooner, Nathan Vegdahl, Nathan Taylor, and Dolf Veenvliet. And I did some too.
Read More [..]I spent a chunk of the day in Spiral Edit 1 last Wednesday, getting some small bits ready for release! Kyle Kramer, finished a fantastic bit of sound work, and we’re just doing some experiments with grading and the like. With any luck, we’ll have a “Sneak Peak Scene” available soon!
You might have noticed…
Read More [..]